I believe that all children can learn in an environment that is quiet, yet stimulating. Most of the learning experiences in Digital Media are hands-on. The students are actively involved in the learning process and must be able to communicate appropriately with their peers to successfully complete projects. I believe that students learn by doing and by teaching. This requires the students to know when it is appropriate to engage in productive conversation and when it is necessary to refrain from talking.
Classroom Behavior Rules:
1. Remain in your assigned seat. You should only be out of your seat if you are retrieving a printed paper.
2. Only speak when you want to learn. All conversation should be related to the project assignment. There should be no unnecessary talking or gossiping. When I count backwards from 3 to 0, there should be zero voices (silence). If you are still speaking for any reason, you may be asked to return for Advisory.
3. Ask three before you ask me. Consult with your neighbors before you raise your hand to ask me a question. Learn from each other.
4. Teach don’t do. Verbally instruct your peers. Do not touch their mouse and do the work for them.
5. Actively pursue answers. Do not wait to be told how to do something. If your neighbor was able to do something on their computer that you do not know how to do, ask them how they did it.
Negative Consequences: If a student chooses to not follow class rules
1st time: Verbal warning.
2nd time: Consequence related to action
3rd time: Detention during an intramural game
4th time: Parent phone call
5th time: Parent conference
6th time: Office referral.
An office referral may be an immediate consequence if the student’s action warrants it.
Students will receive verbal praise for positive actions. Candy will be periodically awarded for correct answers and outstanding effort. Student’s work will be used in opening demonstration as "Outstanding Examples."